Home Base ยท Production

Aniimo Homeland and RV Guide

The Homeland is not a decoration screen. It is a production line that pays for your next RV level, your food supply and your Held Item cores, and it runs on a real-time clock whether you are logged in or not.

Updated 2 November 2026 S1 Part 2 9 min read Written for new RV owners

At a glance

What it is
A mobile base carried by an RV. Captured Aniimo become workers, facilities turn raw materials into goods, and orders convert those goods into currency.
Unlock
The Prologue: The Wondrous RV quest, a tour with Fannie, then registration at the RV Park with Ben. The community figure is about Lv.20.
Progress hub
RV level. It sets worker slots, facility unlocks and Habitability gates at the same time.
Production loop
Warehouse stock to facility recipe to matched worker to food energy to output, then hauling into storage.
Daily Orders
One to four stars, refreshing at 04:00 and 16:00 server time. They pay Home Coin, Credits and Insight together.
Habitability
A point total from furniture and housed Aniimo. The first hard gate is 13,000 at RV10, rising to 20,000 at RV20.
Season layer
Magical Wonder Night runs on the Homeland until 10 December 2026; its predecessor Harvest Moon closed on 29 October 2026.

How to unlock the Homeland and RV

The Homeland arrives through the main story, not through a menu. The chain runs like this:

  1. Reach the point in the Nimbus Fields storyline where the RV quest appears: Prologue: The Wondrous RV.
  2. Follow Fannie, the GoGoHomes platform advisor, through the vehicle tour.
  3. Go to the RV Park and complete registration with the park manager, Ben. The RV cannot enter the park until that conversation is done.
  4. Use the RV travel point to reach the Homestead, then clear the overgrown plots.
  5. Follow the tutorial chain: place a warehouse, lay a farm plot, choose the wheat recipe, plant, build up to four plots, then submit to the order board and sell the surplus at the co-op store.

Community figure Sources disagree on the entry level: one guide says about Lv.20, another says Student II, roughly Pathfinder 25. There is no official level number in the patch notes. The in-game lock tooltip is the only reliable answer on your account.

The RV Park has four public areas at launch: Sea of Flowers, Nimbus Fields, Echoback Landing and Driftwise Meadow. Each holds several parking spots, and an expanded spot can be divided into farmland, woodland, mine, processing, housing and co-op service zones. The park you choose changes the local specialties your Dispatch trips bring back; it does not change the family of the egg those trips can produce.

Homeland plot plan Farmland Grass plants Water waters Dark harvests Woodland Wood Blocks Woodworking RV materials Mine Earth job Stone, clay Ore, gem Warehouse Inputs only from here Store unit RV core RV level sets slots, unlocks and Habitability gates Processing Mill, kitchen Kiln, cooker Held Item cores Leisure Sandcastle, birdhouse Bed, hammock Windmill Order board Co-op store Housing Park Board Dispatch
A workable plot plan. Keep the warehouse next to the production cluster, leave a lane for hauling, and put the Park Board near the RV so Dispatch trips are one click away.

What every RV level unlocks

RV level is the only gate that matters for everything else. It decides how many workers you can place, which facilities appear, and whether your Habitability is high enough to press the upgrade button.

RVKey gateWhat opens
1Prologue quest completeWarehouse, farmland, seed shop, order board. Manual planting only.
24 farm plotsWorker assistance, storage unit, kitchen module, food feeding. The 140 Home Coin cost is a single-source figure.
36 plots, 3 woodlandEcological module.
48 plots, 4 woodlandManual order refresh, kitchen level 2, cooking station.
510 plots, 5 woodlandMineral detector, artisan module, first leisure facility.
6Signal transmitterDispatch tier 1, six-hour trips. First egg chance.
816 plots, 8 woodlandHousing zone: housed Aniimo generate Bud Tickets.
10Habitability 13,000Homeland season entry, second leisure bed.
11Wayfarer I, Habitability 13,500Dispatch tier 2, twelve-hour trips.
15Wayfarer II, Habitability 15,500Mysterious Prismana Egg as a level reward.
16Habitability 16,000Dispatch tier 3, twenty-hour trips.
1836 plots, 18 woodland, 9 mineSecond Mysterious Prismana Egg, flower windmill.
20Habitability 20,000, 40 plots, 20 woodland, 10 mineFull facility slots, three-storey RV, weather system, blueprint sharing.

Single source Worker capacity per level comes from one planning table, and the numbers disagree at RV8, RV15, RV18 and RV20. Standard published values are 8 at RV2, 11 at RV3, 14 at RV4, 17 at RV5, 20 at RV6, 22 at RV7, 24 at RV8, 28 at RV10, 30 at RV11, 32 at RV12, 38 at RV15, 40 at RV16, 43 at RV18, 44 at RV19 and 45 at RV20. Treat them as planning estimates and check the in-game slot count before buying a furniture set around them.

The client also contains RV21 and RV22. A repair note about the material cost of those two upgrades confirms they exist, but no published plan covers their capacity or gates.

How does worker production work?

Placement is simple and the consequence is not: an Aniimo assigned to the Homeland leaves your battle and exploration teams. You cannot work and fight with the same individual. Plan for duplicate captures, and check your combat team before reassigning anything.

Each facility recipe asks for specific job abilities. There are nine element jobs and four general ones:

Job familyWork
FireCooking, smelting, heating
GrassPlanting and gathering
WaterWatering, brewing, drawing water
EarthTilling and mining
LightningPowered machinery
IceCooling and frozen processing
WindMilling and grinding
DarkHarvesting, felling, drying, curing
LightLighting fixtures
LeisurePlay facilities, passive materials
ArtisanshipFurniture and cosmetic parts
PerfumeryIncense and fragrance recipes
HaulingMoving output into storage

Output speed is a product of four visible axes, and the game never publishes the combined formula:

  • Job ability level. This is the worker's facility skill, not the Aniimo's combat level. A high-level fighter with a low cooking skill is a slow cook.
  • Personality match. Each processing facility has one preferred personality letter. A matching worker works about 20 percent faster. Community testing is explicit that this is speed, not yield.
  • Environment. Recipes specify warm, cool, adequate, frozen or scorching conditions. Off-condition work drops through efficiency bands of 100, 80, 50 and 20 percent.
  • Food. Every working Aniimo drains about 10 energy per minute. An empty food trough drops output to roughly 20 percent and can eventually stop work through a status ailment.

Food goes into a shared trough from the kitchen module's Food tab; workers feed themselves. Bread is the efficient staple at 26,740 energy, with wheat flour at 9,370 as the early substitute. Energy Bites at 1,000 energy are a convenience purchase, not a food plan. The materials and currency page covers the rest of the production chain.

How do Daily Orders pay and reset?

The order board is how the Homeland turns goods into spendable currency. Each order carries a one-to-four-star rating and pays three things at once: Home Coin, Credits and Insight. Home Coin stays inside the base economy; Credits spend in town shops; Insight feeds account progression.

  • Refresh times are 04:00 and 16:00 server time. At RV1 only the 04:00 batch appears.
  • Manual refresh opens at RV4. The community figure is about five free refreshes per day.
  • The number of orders per refresh is capped by RV level, not by how many you have completed.
  • Leaving too many orders unfinished reduces the next day's count. Clear the cheap ones even when the reward is small.

Order selection is where most of the currency advantage sits. Prefer orders that pay byproducts, double or quintuple reward multipliers, or element crystals over orders that consume a whole production cycle for flat coin. Selling raw crops at the co-op store is legal but poorly paid; processed goods are worth several times more.

Community correction Early guides said orders paid Home Coin only. Later dual-source testing says the three-part payout above. The newer figure is used here, but the exact ratio between the three currencies is not published.

How does Habitability gate upgrades?

Habitability is a point total, not a comfort meter. It comes from placed furniture and from Aniimo housed in the residential zone, and it sits alongside plot counts as a hard requirement for the next RV level.

GateHabitabilityOther requirements
RV1013,000Plot requirements
RV1113,500Wayfarer I
RV1515,500Wayfarer II
RV1616,000Dispatch tier 3 unlock
RV1919,000Wayfarer III
RV2020,00040 plots, 20 woodland, 10 mine, Lucky Gift quest

A Prismana or Sparkling individual is reported to count double toward Habitability, 200 points instead of 100. That figure is a single community source and has not been verified against the in-game counter. The practical advice does not depend on it: fill the residential zone before buying decorative furniture, because housed Aniimo contribute both points and Bud Tickets.

Bud Tickets are the residential currency. They buy furniture and seasonal plots, and they are not a crafting material. Do not plan a production chain around them.

Which facilities to build first

The build order is a chain, not a wish list. Each phase removes a bottleneck that would otherwise cap the next one.

PhaseBuildWhy this order
1, RV1Warehouse, seed shop, four farm plots, wheat recipeNothing produces until inputs are in the warehouse. Bag seeds do not count.
2, RV2Kitchen module, storage unit, one haulerFeeding opens worker automation; hauling stops output from sitting inside facilities.
3, RV3 to 4Mill, cooking station, second kitchen levelWheat to flour to bread is the cheapest stable food line.
4, RV5Leisure facilities, mineral detectorLeisure output feeds orders and crafting without consuming crop cycles.
5, RV6Signal transmitterDispatch adds specialty goods and the only repeatable egg source.
6, RV10+Housing zone, season facilitiesHabitability and Bud Tickets become the binding constraints on the next levels.

Two traps cost more than any other mistake. First, building cosmetic RV parts before worker slots: slots are capacity, decorations are points, and capacity pays for itself. Second, running a recipe whose required job nobody has. The facility simply does not operate, and nothing on screen explains why. Fill the weakest required job first.

Tested in build Offline production continues as long as food, seeds, jobs and hauling are all in place, and it settles into a Home Report stock that still needs to be sold manually. There is no decay mechanic; every slowdown found in testing was a missing input, not a timer.

Which seasonal events use the Homeland?

The Homeland carries its own season track, separate from the world events calendar. Two seasons matter in S1:

  • Harvest Moon Festival ran through S1 Part 1 and closed with the 29 October update. Its limited currency, Moonbeam Wheat and the moon-radish and crescent-pepper seeds converted to Home Coin. Waxing Moondew converted into Wonder Sugar Crystal. The furniture set was removed and is promised to return in a future season.
  • Magical Wonder Night is the current season, running from the 29 October update to 10 December 2026, 03:59. It requires RV10 and completion of the seventh Homeland tutorial act. Expect new furniture, an RV skin, the Pumpkin God storyline, magic crops and three sub-events that open in stages.

Season rewards are decorative and structural, not combat power. The one exception worth planning around is the season plot, which costs Bud Tickets and is a limited-time land purchase. If you are short of Bud Tickets, decide before the season closes whether the plot is worth more than the furniture you would give up. The season roadmap tracks the remaining windows, and the Dispatch and Inheritance page explains what the eggs from your Park Board actually contain.

Homeland FAQ

How do I unlock the Homeland?

Finish the Prologue: The Wondrous RV quest, tour the RV with Fannie, then register at the RV Park with Ben. Community sources put the invite at about Lv.20; the in-game lock text is authoritative.

What is the RV level cap?

The client contains RV 21 and 22, confirmed by a repair note about their upgrade material costs. Published planning tables stop at RV 20, and per-level capacity numbers differ between sources.

Do Homeland workers still fight?

No. An Aniimo placed in a Homeland job leaves the battle and exploration teams. Keep a separate combat team or capture duplicates.

How often do Daily Orders refresh?

Twice per day at 04:00 and 16:00 server time, though RV1 only receives the 04:00 batch. Manual refreshes open at RV4.

What is Habitability used for?

It is a gate on RV upgrades, alongside farmland, woodland and mine counts. Furniture and housed Aniimo raise it, and the first hard gate is 13,000 at RV10.