What are the six variant axes?
The community framework that most guides now use splits rare individuals into six layers. They are not ranked against each other, and they do not all change power.
| Axis | Contains | Changes base stats? |
|---|---|---|
| Form | Basic, Region, Weather, Nighttime, Prismana | No, though some element lines change |
| Mutation | Sparkling (12 styles), Alpha, Mini | No; Mini is smaller, Alpha skips Common Potential |
| Status | Umbral | Innate Potential is always Perfect |
| Rating | Innate Potential, four grades | Yes, the only layer that changes starting strength |
| Encounter | Alpha encounter, Omega, Legendary | Not applicable |
| Social | Blessed Amber, Illusory companion pairing | No |
Community framework The axis names come from two independent community sources. Alpha appears twice on purpose: the panel files it as a mutation, while the open world treats it as an encounter class. That double listing is why players argue about whether Alpha is a "form" or a "boss".
What is an Alpha and how do you capture one?
An Alpha is a fixed-point large individual, not a random rare roll. It appears at a set spawn in a region, usually guarding a landmark or a cave, and it is visibly bigger than the same species elsewhere. Alphas are also recorded as a mutation category on the individual panel, even though the encounter itself is a world event.
The capture rule is the part most videos get wrong. You cannot throw at an Alpha while it is alive. Defeat it, and then exactly one capture attempt becomes available. The base Alpha capture rate is 6 percent, multiplied by the Aniipod used: a basic pod stays at the base, a Pro pod multiplies it, and an Ultra or Sparkling Cube guarantees the catch. The attempt still consumes a capture item, which is Primegy in community reports.
Official The 6 percent base rate and the Aniipod multiplier come from the official formula page. Tested The "defeat first, one attempt" sequence is multi-source community testing; the official page states the rate but not the sequence.
An Alpha does not roll Common-grade innate Potential, so a caught Alpha is never a worst-case individual. It also drops materials and held items on first clear, which is why some Alphas are farmed for gear rather than for the capture itself. There is no second throw in the same encounter, so use the best pod the attempt justifies.
Can you catch an Omega?
No. Omega is a named family or regional boss, with examples such as Omega Tuckin, Omega Sherro and Omega Infergon. The capture table refuses it outright, so there is no throw prompt and no capture rate to multiply. Defeating an Omega drops a chest with materials and gear, and that is the entire reward loop.
Because Omega cannot be captured, it also cannot be dispatched, cannot donate training through Inheritance, and cannot appear as a parent in any egg system. The official probability page has no Omega row at all, which is consistent with "not capturable" but is not itself a confirmation; the no-capture rule rests on multiple community sources. Treat it as a boss, not a collectible.
What is an Umbral form?
Umbral is a status, not a color swap on the same layer as Prismana. Official developer notes describe it as land energy soaking an individual: the palette turns dark and smoky, and the innate Potential is always Perfect. It can appear inside a Nurture surge or as a random wild encounter with no Nurture involved.
Three boundaries define it:
- No stacking with Prismana. An individual cannot be both Umbral and Prismana. They are mutually exclusive states.
- Appearance is lost, Potential is kept. Evolution or a form change removes the Umbral look but leaves the Perfect Potential intact.
- It has a client prompt. "Umbral Aniimo detected nearby" and a separate Aniilog filter make it findable rather than purely visual.
Unverified community figure A wild encounter rate of about 1 in 3,000 circulates in community guides. The official page publishes no Umbral rate, so the number is not a planning input. The Prismana hunting page covers the same warning from the Nurture side.
How do Sparkling styles roll?
Sparkling is a mutation with twelve styles: types I through X, plus Dazzling and Shadow. The official probability page publishes the distribution after a Sparkling is obtained, not the chance of a natural wild Sparkling appearing.
| Source | Style distribution |
|---|---|
| Sparkling Cube, wild capture or non-heist egg | I–X at 9.9 percent each; Dazzling 1 percent; Shadow 0 percent |
| Sparkling Cube, Egg Heist egg | Shadow 1 percent instead of 0; no other change is published |
| Sparkling Sigil | Dazzling 0.50 percent; Shadow 0.50 percent |
A Sparkling Cube used on a wild individual guarantees a capture and a Perfect Potential result, but it does not force a Prismana form. A Sparkling Egg guarantees the Sparkling mutation without guaranteeing the Potential grade, and guarantee effects do not stack: an Incredible Egg plus an Ultra pod does not become Perfect.
Not published The natural wild Sparkling base rate has no official number. Commercial sites circulate figures such as 1 in 20,000, but no official page or large sample supports them, so they are excluded here.
What can Inheritance keep?
Inheritance is the system that stops a good individual from wasting a bad one. It moves a training package from a donor to a recipient of the same family, for 20,000 Credits per use. Both individuals must be off the combat and exploration teams, and the donor must be more trained than the recipient or the option is locked.
It transfers six things as one package, with no option to pick only one:
- EXP and level
- Resonance Stage
- Star Rank
- Capability Awakening count
- Capafruit effects already used
- Other training progress
Excess training materials are returned in full, and the operation swaps records rather than copying them: the donor drops to the recipient's old level and both stay in the Aniilog. It does not move species or evolution form, personality, skills, the innate Potential roll, or any form or mutation. A Prismana donor does not make the recipient Prismana; that requires a Prismana Orb on an individual whose form is already unlocked.
Community exception A basic-form Irisalis can donate across families, and the recipient side does not get that exception. The official text does not print this rule. The full cost, conditions and transfer table are on the Inheritance and breeding page.
Which variants stack?
Form and mutation stack, an Umbral status does not stack with the Prismana form, and encounter classes never become inheritance parents. The combinations that matter:
| Combination | Result |
|---|---|
| Prismana + Sparkling | Sparkling Prismana, a tracked achievement target that combines both cosmetic layers |
| Prismana + Alpha | Possible by layer, though no screenshot-based confirmation exists; Alpha raises body size and skips Common Potential |
| Umbral + Prismana | Impossible; the two states are mutually exclusive |
| Omega + anything | Impossible; Omega is not capturable and cannot be a parent |
Stacking is cosmetic plus Potential, not raw power. The only layer that raises starting strength is the innate Potential grade, and Inheritance deliberately does not move it. That is why a Perfect basic individual often beats a rare-looking individual with a weak roll, and why the tier list ranks roles rather than variants.
If you are hunting for a specific combination, work in this order: get the species and the innate roll first, apply the form with an Orb, then chase the mutation. Doing it backwards means a cosmetic layer sitting on an individual that is not worth building.